If we found that Ichiban was alone without all of his friends then maybe it can be made into an action game but if he gets millions of followers then maybe it can be a simulation game!” “At this point, however, we found out that for Ichiban Kasuga the RPG genre was the most suitable for his character. If we found that the genre that was the best fit was the party game genre, we would probably choose that. “How we pick the genre of our game is based on what we need to fit the setting of our protagonist and story. When we first started the remake for Ishin, we really wanted to bring in the skills that could only be used in the battle dungeon into the main stories battles and we ended up adding more and more attacks and they’ve become more and more dramatic.” Is there any possibility for the future of the Yakuza franchise, could be divided into two different series for turn-based on brawlers? It was actually in the trailer, it looks like a laser beam. “My favorite skill was the attack from the Tokugawa Shogun. This time those skills can be used in the battles of the main game” “One thing that’s really changed is the battle system which now uses the different attacks that can only be performed in the battle dungeons of the original. After a lot of experimenting, we found that the Unreal Engine was the best match for the day scenes so that’s why we chose it.” Since this is a remake and not a remaster, how much did you change in terms of the gameplay? In Ishin we have a lot of day scenes with sunlight and natural environments. For example, Kabukicho in the game was modeled after the real Kabukicho in Shinjuku. “The dragon engine was designed specifically to portray Japanese streets in a night environment. “When planning projects, typically the development of newer titles come as a priority but at this moment, we found it was a really good time to produce a remake of Like A Dragon: Ishin so global audiences can enjoy it.” For Ishin, you are using the Unreal Engine and not the Dragon Engine, could you tell us the reason for that? Despite this, we still have a lot of international fans that wanted to see the title remade.” Ishin’s setting is also based on Japanese history that international audiences may not be familiar with. However, it was Yakuza Zero in 2017 where we fully attempted to introduce a localization to fit a global audience. “The original Ishin was released in Japan nine years ago and after that, we released a lot of new titles like Yakuza 6 and Yakuza: like a dragon. Follow us on Twitter Follow and Tweet us Tweet to factors lead to your decision to remake Ishin?
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